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Improving Gofteman Engagement

Exploring gamification to encourage meaningful engagement in the TahlilApp ecosystem.

PRODUCTTAHLILAPPFOCUSENGAGEMENTEVIDENCEDesign rationale · no quantified lift published
Improving Gofteman Engagement cover
01 / ENGAGEMENT SYSTEM

Reward meaningful participation, not empty activity.

Gofteman needed to encourage return behavior without turning contribution into a layer of points. The experience had to make useful participation visible and rewarding.

02 / INSIGHT & EXPLORATION

Build motivation around product value.

01

Explain the action

Show what useful contribution looks like

02

Close the loop

Return feedback while the action is memorable

03

Reward quality

Recognition reinforces value, not tap volume

03 / THE EXPERIENCE

A loop with visible feedback.

Connect the four moments in one coherent engagement loop instead of adding isolated game mechanics.

ENGAGEMENT LOOP / ILLUSTRATIVE CONCEPT

Every action needs a visible next moment.

Explore the four connected moments in the proposed system. These states explain the design rationale; they are not measured user findings or shipped screens.

01 / CONTRIBUTION

Make a useful contribution

The action explains what value the user is adding.

CONCEPT STATEUseful action

A contribution is ready to share.

USEFUL ACTION

Can users explain what their contribution adds?

UNDERSTANDABLE FEEDBACK

Can they explain the response and next step?

REASON TO RETURN

Does recognition support another meaningful contribution?

Validation questions for future testing. No engagement uplift is claimed.

04 / OUTCOME

One engagement system, not a layer of points.

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© 2026 Sara JahanbakhshDesigned with clarity and curiosity ✦

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